GroupGames guide
Planning a large group game event
A little preparation helps a big group know where to go and what to expect.
For a large event, start with a clear running order and a co-host or organiser who can help guests find the player invite. GroupGames paid rooms can hold up to 100 people including the host; free rooms hold up to 8. Capacity is a limit, not a guarantee of performance under every network condition.
Prepare before the event
- Test the room and your chosen games with a smaller group on the devices and network you intend to use.
- Explain the difference between the player invite and the paid host's private link. Never display the host link on a stream or slide.
- Choose an order with a mix of shared questions, drawing or shorter individual games, and give participants time to join.
- Use your own meeting or venue audio for discussion; private-role games need private screens, and smaller groups may benefit from breakout calls.
During the session
Allow for slow connections, explain when a game is starting and offer breaks. Room controls help the host manage participants and pause supported shared games. Scores for individual challenges are reported by devices and are not cheat-proof.
A paid room is £4.99 per month and renews automatically until cancelled. Review the current offer and your event needs before subscribing.
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