Would You Rather?
The forfeit, if you use one, is for the smaller side of the vote, agreed in advance. Four cards is enough.
🍻 Drinking Games
Last updated
This page is for adults aged 18 and over. The games do not mention alcohol, do not count drinks, and do not make anyone drink. A forfeit is a house rule you agree before you start, and a soft drink or a dare counts the same as a sip.
If someone is not drinking, they still play. Do not use this page with children, in a classroom, or as a family game night. Those pages do not link here.
The forfeit, if you use one, is for the smaller side of the vote, agreed in advance. Four cards is enough.
Optional forfeit for the person the group voted out, or for the impostor if they were not found. One round.
Rookie mode. The optional forfeit is for the liar if they are caught, or for the crew if they are not. Do not add a forfeit for a hesitant answer.
A wrong tap can be the forfeit. Read the scenario first. Some of the jokes are about work and embarrassment, which is the point, and also why this stays 18+.
Only if the table already knows the night script. An eliminated player takes the agreed forfeit. Stop when the round ends, not when the bottle does.
A timed quiz. Adding a sip for a missed flag turns a geography game into a punishment for not knowing a flag. Leave it out.
One miss already ends the streak. A forfeit on top of that ends the night on the first mistake.
The drawer is on the spot already. A forfeit for a bad drawing is how you stop people volunteering.
You want odd sentences. Punishing a sentence makes the chain cautious and dull.
State the forfeit, including the soft-drink or dare alternative. Four Would You Rather cards, then one Impostor or one Rookie Alibi. Skip Flag, Higher or Lower, Pictionary and Chain Story. Stop after that hour-or-less set.