GroupGames guide

How to run a classroom quiz game

A practical classroom quiz plan, from choosing questions to reviewing answers.

A short quiz can help a class recall a topic and talk through answers. Preview questions and choose a pack appropriate for the learners before presenting it; the site is not a substitute for a teacher's judgement or supervision.

Prepare your quiz

  1. Create a room and check the number of entries, including the host. A free room holds up to 8 people; compare the paid plans if you need more.
  2. Invite pupils using the player invite and help them join on their devices. Use first names or nicknames and share the invite only with your group.
  3. Add Quiz Together, choose a pack and set a timer that gives learners time to read. Medium and Large subscriptions also include custom quizzes.
  4. Start the game, reveal each answer and explain it before moving on. Allow time for questions and avoid treating device-reported scores as a formal assessment.

Support participation

Read questions aloud when useful, offer assistance with devices and let pupils participate with an adult where appropriate. Check your school's policies on device use, privacy and supervision. If you add Sketch & Guess, remember that typed guesses are visible to the room and not automatically moderated.

Keep a paid host link private. The host can pause supported shared games if the class needs a break or more time to settle.

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